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1. rsd - BLAH - in Ships and Modules [original thread]
Originally by: thedragoon Originally by: Righteous Fury Really, about the SP and not the setup? Thats why you're crying that Remote Sensor Dampeners are broken, right? If you're going to argue with me, at least try to be intellige...
- by M'Ar Duk - at 2005.12.22 21:15:00
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2. Nanofiber Internal Structure II - in Ships and Modules [original thread]
Originally by: benwallace yes if they are out there would be no need for overdrive injectors at all as nanos> overdrive injectors ...until the Overdrive Injector IIs come around, I should think. -------------------- [20:08:23] C...
- by M'Ar Duk - at 2005.09.19 21:18:00
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3. Freighters - a few questions - in Ships and Modules [original thread]
Originally by: Plystrain Farnas We havent launched our POS yet, but can I at least use it for that! If not they dont appear to be of much use. They're of terribly beneficial use - if you live in 0.0 that is, and want to get dozens of ...
- by M'Ar Duk - at 2005.09.14 12:42:00
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4. Offline Modules Petition - in Ships and Modules [original thread]
signed -------------------- [20:08:23] CapNMurphi > Who the hell is M'Ar Duk? [20:08:59] StormyWaters2021 > The sun god, who dwells inside me. [20:09:27] CapNMurphi > In front or in back?
- by M'Ar Duk - at 2005.07.14 21:31:00
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5. geddons and NPC frigates - in Ships and Modules [original thread]
You might want to consider changing your BS. Arma has 2 strikes against it - A, being Amarr, it's built with loads of armor that Angels will chew through with their explosive damage; 2, it's tier one and has, historically, been geared more for PVP...
- by M'Ar Duk - at 2005.06.13 20:45:00
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6. Instas to be removed - in Ships and Modules [original thread]
"Then dont park where you need to spend 5 hours getting out of." -Sobeseki Pawi Translation: Never mount a serious invasion, ever. Frankly, I _love_ Pawi's suggestions. I was tired of seeing 0.0 alliances change. We need more eternal stasis, whe...
- by M'Ar Duk - at 2005.05.26 14:09:00
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7. Apoc: Projectiles - in Ships and Modules [original thread]
Originally by: ManOfHonor Edited by: ManOfHonor on 03/03/2005 20:20:49 defile projs by fitting them on a amarrian trash heap? ARE YOU MAD !?!? do the right thing.... go minmatar (Matari Tribes For The Win!!!) I'm sorry... I t...
- by M'Ar Duk - at 2005.03.03 21:30:00
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8. Apoc: Projectiles - in Ships and Modules [original thread]
Long story short: been hunting Sansha's for months now, megapulse 4tw and all all that. Fast forward to combat with Angels and my pulses are barely scratching Warlords. Guess I got spoiled. My question is has anyone fitted an Apoc up with L proje...
- by M'Ar Duk - at 2005.03.03 14:33:00
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9. Nos !!! (not N2) !!!!! - in Ships and Modules [original thread]
nos, heavy or not, do work on NPCs but they drain from a secondary reserve that near as I can tell either does not refill or does so very slowly. Better to fit more launchers (if you're not already using max, which I should think you would be) or ...
- by M'Ar Duk - at 2005.01.21 21:43:00
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10. NPCing with Apoc: low slot question - in Ships and Modules [original thread]
Originally by: Cividari First rule when posting: Alweys check the sticky Oh, I did. It just didn't deal with my specific metasetup question; seemed more full of straight-out configs than subspecifics. BTW thanks for the feedback y'al...
- by M'Ar Duk - at 2005.01.10 13:50:00
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11. NPCing with Apoc: low slot question - in Ships and Modules [original thread]
I'm killing Sansha's rats while using the following configuration: Apoc (for the folks who didn't even read the post title) 6x megapulse, 2x torp 4x cap recharger 2x L accom, 2x 50% thermal hardeners, 3 x cap power relay My only area of concern ...
- by M'Ar Duk - at 2005.01.10 01:03:00
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